November 5, 2011
- Made BVH and Boxes independent.
- Verbose Variable names
- Recursion Recursion Re…
- Modular approach
November 7, 2011
Errors / Issues / Progress:
- Traverse - Used wrong root node (BvhRecord did not need one in it)
- Leaf nodes not sure what to do with themselves (wasn't boxing them)
- visualized by level
- Weird container boxes (not containing by level)
- Added keyboard detection (press "l" for new level)
Levels 1 - 8 (Progressively)
November 8, 2011
There IS A DIFFERENCE between " ++a " and " a + 1 "... I was incrementing the levels in my recursive MakeBVH function twice as often as I wanted because I was using ++a.
Discovery and Progress:
- Repost re-runs display function. (This is why it is re-making the tree every time I hit "l")
- Brought sphere and plane intersect into header "Definitions.h" file.
- intersect must know members of sphere and plane, but sphere and plane contain definition file.
- Tried forward declarations, but need members not just pointer to class
- Finally just passed in necessary info in basic datatype form (vec, int, float, etc.)
Statistics :
Main Loop Duration | Method | Number Spheres | Number Intersections |
5 seconds | Trace All | 80 | 20.9 M |
3 seconds | BVH | 80 | 2.9 M |
23 seconds | Trace All | 356 | 29.8 M |
6 seconds | BVH | 356 | 7.6 M |
Unknown | Trace All | 1024 | Est: 536.8 M |
8 seconds | BVH | 1024 | 9.9 M |
The time benefit of BVH increased with the number of spheres in the scene. Trace All crashed with 1024 spheres, but I estimated intersections were :
Num_Rays (imgH x imgW = 512 x 512 ) X Num_Spheres X 2 (1024 x 2 --> doubled b/c front and back hitPts) = approx 536.8 M
Some Resources used Along the Way:
http://stackoverflow.com/questions/529071/xcode-automatically-deactivating-breakpoints
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740560(v=vs.85).aspx
http://www.cplusplus.com/forum/beginner/4471/
http://pubs.opengroup.org/onlinepubs/7908799/xsh/systime.h.html
http://web.me.com/haroldsoh/tutorials/technical-skills/microsecond-timing-in-cc-wi.html
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